"Where it understands what you like and shows you what you like, just as you're used to now." "Where every time you fire it up you get new material being made for you," Ettouney continued. We have plans, features and dreams, and we hope to make it go to the 11th degree, so that people can celebrate their creations completely."Īt the start of his talk at the View Conference, which focuses on 3D art and animation communities across all entertainment and culture, Ettouney said that the guiding ambition behind Dreams was to make "the YouTube of games, that never-ending stream of media." Using it for their portfolios and showreels.Įttouney added: "Totally, the answer is yes. People in the Dreams community have already been using it to make graphic design, album covers and stuff like that. "But step one is to show our intent - so that from the very beginning we are doing this commercial concept, which means that everything you do in Dreams is yours. "The very limited exporting features the moment are like exporting a video, but we have in the long-term exporting a standalone game outside of Dreams entirely - exporting to other devices and beyond. "We have in the long-term exporting a standalone game outside of Dreams entirely" : After the publication of this article, a Media Molecule representative reached out to say Ettouney misspoke, that there is no commercial license available for Dreams at the moment, but it is something the studio is looking into. And then everything you make in Dreams is yours to use commercially outside of Dreams. We already have a commercial license, which means when you get Dreams you can apply to get the commercial license. "We want people to be able to go to the moon with their projects. In a Q&A session after a talk on the power of Dreams' toolset, Ettouney articulated that Media Molecule wanted its players to be able to publish any games or art they make outside of the platform and the Sony ecosystem. spoke to Kareem Ettouney, the studio's co-founder and art director, at the View Conference in Turin, Italy. However, anything made with LBP's tools were closely tied to the game and the console. The same was true of another Media Molecule IP, LittleBigPlanet, which was also a platform for user-generated content. Media Molecule's plans for Dreams extend to giving users full commercial ownership of their creations, and allowing them to publish their games on other platforms.ĭreams is a PlayStation 4 exclusive from a studio that is owned by Sony Interactive Entertainment.
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